Gaming – Apache Casino Hotel

apache gold casino players club

apache gold casino players club - win

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!Que Pasa Neng!
!Shin Chan: Flipa en colores!
&: Sora no Mukou de Saki Masuyou ni
'70s Robot Anime: Geppy-X
'89 Dennou Kyuusei Uranai
'96 Zenkoku Koukou Soccer Senshuken
'98 Koushien
'99 Koushien
*NSYNC: Get to the Show
-8
...Iru!
.hack//Fragment
.hack//G.U. vol. 1//Rebirth
.hack//G.U. vol. 2//Reminisce
.hack//G.U. vol. 3//Redemption
.hack//Infection Part 1
.hack//Link
.hack//Mutation Part 2
.hack//Outbreak Part 3
.hack//Quarantine Part 4
.hack//Vol. 1 x Vol. 2
.hack: Sekai no Mukou ni+ Versus - Hybrid Pack
0 Story
0-Kara no Shogi: Shogi Youchien - Ayumi Gumi
0-ji no Kane to Cinderella: Halloween Wedding
007 Legends
007 Racing
007: Agent Under Fire
007: Everything or Nothing
007: NightFire
007: Quantum of Solace
007: Racing / Medal of Honor / 007: Tomorrow Never Dies - Collector's Edition
007: The World Is Not Enough
007: The World is Not Enough
007: Tomorrow Never Dies
1 vs. 100
1, 2, Switch
1-Jikan de Wakaru Kabushiki Toushi
1/2 summer+
10 Minute Solution
10 Pin Bowling
10 Pin: Champions Alley
10,000 Bullets
10-Yard Fight
100 All-Time Favorites
100 Classic Books
100 Classic Games
100 Kiri Golf DS
100 Manyen Quiz Hunter
100% Pascal Sensei: Kanpeki Paint Bombers
1000 Cooking Recipes from Elle a Table
1001 Crosswords
1001 Touch Games
101-in-1 Explosive Megamix
101-in-1 Party Megamix
101-in-1 Sports Megamix
101-in-1 Sports Party Megamix
10101: "Will" the Starship
1080 Snowboarding
1080: Avalanche
11 Eyes: CrossOver
12-Ji no Kane to Cinderella: Cinderella Series Triple Zenkan Pack
12-Ji no Kane to Cinderella: Halloween Wedding
12-Sai. Honto no Kimochi
12-Sai. Koisuru Diary
12-Sai. Torokeru Puzzle Futari no Harmony
12-Toki no Kane to Cinderella Series Triple Zenkan Pack
120-en no Haru: 120 Yen Stories
12Riven: The Psi-Climinal of Integral
13-Sai no Hello Work DS
1500DS Spirits Vol. 10: Igo
1500DS Spirits Vol. 1: Mahjong
1500DS Spirits Vol. 2: Shogi
1500DS Spirits Vol. 3: Block Kuzushi
1500DS Spirits Vol. 4: Reversi
1500DS Spirits Vol. 5: Hanafuda
1500DS Spirits Vol. 6: Trump
1500DS Spirits Vol. 7: Chess
1500DS Spirits Vol. 8: Darts
1500DS Spirits Vol. 9: Futari-uchi Mahjong
1500DS Spirits: Mahjong V
1500DS Spirits: Shogi V
1552 Tenka Tairan
16 Tales: Vol. 1
16 Tales: Vol. 2
16 Tales: Vol. 3
16 Tales: Vol. 4
18 Card Games
18 Classic Card Games
18 Wheeler: American Pro Trucker
187 Ride or Die
1941: Counter Attack
1942
1943 Kai
1943: The Battle of Midway
1945 I&II The Arcade Games
1999 Hore, Mitakotoka! Seikimatsu
19: Neunzehn
19:03 Ueno Hatsu Yakou Ressha
2 Games For 1 Great Price!: Big Beach Sports / Big Beach Sports 2
2 Games In 1 Double Pack - Hot Wheels: World Race / Velocity X
2 Games In 1 Double Pack - SpongeBob SquarePants: Battle for Bikini Bottom / Nicktoons: Freeze Frame Frenzy
2 Games In 1 Double Pack - SpongeBob SquarePants: SuperSponge / Revenge of the Flying Dutchman
2 Games In 1 Double Pack: Finding Nemo / Monsters, Inc.
2 Games In 1 Double Pack: Power Rangers: Time Force / Power Rangers: Ninja Storm
2 Games In 1 Double Value!: Monster Trucks / Quad Desert Fury
2 Games In 1: Disney Princess + Disney's The Lion King
2 Games In 1: Disney's Baren Bruder + Disney's Konig der Lowen
2 Games In 1: Disney's Brother Bear / Disney Princess
2 Games In 1: Finding Nemo / The Incredibles
2 Games In 1: LEGO Knights' Kingdom + LEGO Bionicle
2 Games In 1: Shrek 2 / Shark Tale
2 Games In 1: Sonic Pinball Party + Sonic Battle
2 Games In 1: Sonic Pinball Party / Columns Crown
2 Games In 1: SpongeBob SquarePants: SuperSponge / Rugrats Go Wild
2 Games In 1: The SpongeBob SquarePants Movie / SpongeBob SquarePants and Friends in Freeze Frame Frenzy
2 Games for 1 Great Price!: Wheel of Fortune / Jeopardy!
2 Games in 1 Double Pack: Scooby-Doo / Scooby-Doo 2: Monsters Unleashed
2 Games in 1 Double Pack: Scooby-Doo and the Cyber Chase / Scooby-Doo! Mystery Mayhem
2 Games in 1 Double Pack: SpongeBob SquarePants: Battle for Bikini Bottom / The Fairly OddParents! Breakin' Da Rules
2 Games in 1 Double Pack: The Incredibles / Finding Nemo: The Continuing Adventures
2 Games in 1! Archer Maclean's Mercury / Mercury Meltdown
2 Games in 1: GT Advance 3: Pro Concept Racing + MotoGP
2 Games in 1: Sonic Advance + Sonic Battle
2 Games in 1: The Incredibles / Finding Nemo
2 Games in 1: The SpongeBob SquarePants Movie / Battle for Bikini Bottom
2 Games in 1: The SpongeBob SquarePants Movie / Tak 2: The Staff of Dreams
2 Hits Pack: Sonic Forces / Puyo Puyo Tetris - Sega Collection
2 In 1 Game Pack: Shrek 2 / Shark Tale
2 In 1 Game Pack: Spider-Man / Spider-Man 2
2 In 1 Game Pack: Spider-Man Mysterio's Menace / X2 Wolverine's Revenge
2 In 1 Game Pack: Tony Hawk's Underground / Kelly Slater's Pro Surfer
2 In 1: Asterix & Obelix Jetzt Geht's Rund! + Asterix & Obelix XXL
2 Jeux En 1: Titeuf: Ze Gag Machine / Titeuf: Mega Compet
2 Pak Special: Dungeon Master / Creature Strike
2 Xtreme
2 for 1 Power Pack: Indianapolis 500 Legends/WWII Aces
2 for 1 Power Pack: Kawasaki Jet Ski/Summer Sports 2
2 for 1 Power Pack: Winter Blast/Summer Sports 2
2 in 1 Combo Pack: Sonic Heroes / Super Monkey Ball Deluxe
2 in 1 Combo Pack: Sonic Mega Collection Plus / Super Monkey Ball Deluxe
2-In-1 Fun Pack: Madagascar: Operation Penguin / Shrek 2
2-in-1 Party Pack: Shrek's Carnival Craze / Madagascar Kartz
200-Mannin no KanKen: Tokoton Kanji Nou
2002 FIFA World Cup
2003-Toshi Kaimaku: Ganbare Kyuukaiou
2010 FIFA World Cup South Africa
2014 FIFA World Cup Brazil
2020 Super Baseball
20th Century Video Almanac
21 Card Games
21 Emon: Mezase! Hotel Ou
21: TwoOne
24-ji no Kane to Cinderella: Halloween Wedding
24: The Game
25 to Life
250 Mannin no Kanken Premium - Zenkyuu Zen-Kanji Kanzen Seiha
250 Mannin no Kanken: Wii de Tokoton Kanji Nou
2999 Game Kids
2Dark
2K Essentials Collection: Bioshock / Borderlands / XCOM: Enemy Unknown
2K Essentials Collection: Bioshock / Borderlands/ XCOM: Enemy Unknown
2K Power Pack
2Tax Gold
3 Choume no Tama: Tama and Friends - 3 Choume Obake Panic!!
3 Count Bout
3 Games in 1: Tak / SuperSponge / Rugrats: I Gotta Go Party
3 Ninjas Kick Back
3 Ninjas Kick Back / Hook
3 in 1: Solitaire, Mahjong & Tangram
3-D Tetris
3-D Tic-Tac-Toe
3-D Ultra Pinball: Thrillride
3-D WorldRunner
3-Fun Yosou Umaban Club
3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!
300: March to Glory
360: Three Sixty
3D Atlas
3D Baseball
3D Crazy Coaster
3D Dot Game Heroes
3D Game Collection: 55-in-1
3D Lemmings
3D MahJongg
3D Mine Storm
3D MiniGolf
3D Narrow Escape
3D Pocket Pool
3D Shooting Tsukuru
3DO Buffet
3LDK: Shiawase ni Narouyo
3X3 Eyes: Kyuusei Koushu S
3Xtreme
3on3 Freestyle
3x3 Eyes: Juuma Houkan
3x3 Eyes: Kyuusei Koushu
3x3 Eyes: Sanjiyan Henjyo
3x3 Eyes: Seima Kourinden
3x3 Eyes: Tenrinou Genmu
4 Elements
4 Elements II
4 Games on One Game Pak: GT Advance / GT Advance 2 / GT Advance 3 / MotoGP
4 Nin Shogi
4 Nin uchi Mahjong
4 Wheel Thunder
4 in 1 Action Pack
4 in 1 Row
4 in 1 Super CD
4-4-2 Soccer
4-in-1 Fun Pak
4-in-1 Funpak: Volume II
40 Winks
428: Fuusa Sareta Shibuya de
4X4 EVO 2
4X4 Evolution
4x4 EVO 2
4x4 Evolution
5 In One Fun Pak
5 Star Racing
5-Kyuu kara 1-Kyuu Kanzen Taiou: Saishin Kako Mondai - 2-Ji Shiken Taisaku - Eiken Kanzenban
5-nin no Koi Prince: Himitsu no Keiyaku Kekkon
50 Cent: Blood on the Sand
50 Cent: Bulletproof
50 Cent: Bulletproof G Unit Edition
50 Classic Games
50 Classic Games 3D
50 More Classic Games
6 Inch My Darling
6 in 1
6-Pak
64 Hanafuda: Tenshi no Yakusoku
64 Oozumou
64 Oozumou 2
64 Trump Collection: Alice no Waku Waku Trump World
64 de Hakken! Tamagotchi Minna de Tamagotchi World
688 Attack Sub
7 Blades
7 Days to Die
7 Sins
7 Wonders II
7 Wonders of the Ancient World
7 Wonders: Treasures of Seven
7'scarlet
700-Banjin no Atama o Yokusuru: Chou Keisan DS - 13000-Mon + Image Keisan
720 Degrees
77: Beyond the Milky Way
7th Dragon
7th Dragon 2020
7th Dragon 2020-II
7th Dragon III Code: VFD
8 Eyes
8-Bit Armies
88 Heroes
88 Heroes: 98 Heroes Edition
8BallAllstars
90 Minutes: European Prime Goal
90 Minutes: Sega Championship Football
989 Sports Demo Disc
99 Nendohan: Eitango Center 1500
99 no Namida
u/field
A Boy and His Blob
A Boy and His Blob: Trouble on Blobolonia
A Bug's Life
A Bug's Life / Tigger's Honey Hunt / Tarzan - Collector's Edition
A Bug's Life Activity Centre
A King's Tale: Final Fantasy XV
A Labyrinth Game / Supermind
A Mars Moose Adventure - Cosmic Quest 1: City Sights
A Mars Moose Adventure - Cosmic Quest 2: Fairy Tale Island
A Mars Moose Adventure - Cosmic Quest 3: Race Through France
A Mars Moose Adventure - Stay & Play 1: In the Clubhouse
A Mars Moose Adventure - Stay & Play 2: In Mars' Bedroom
A Mars Moose Adventure - Stay & Play 3: In Lonnie's Classroom
A Mars Moose Adventure - Walkabout 1: The Natural History Museum
A Mars Moose Adventure - Walkabout 2: The Shakespeare Festival
A Mars Moose Adventure - Walkabout 3: World Sports Day
A Nanjarin
A Rose in the Twilight
A Witch's Tale
A Year at Pooh Corner
A-Rank Thunder Tanjouhen
A-Ressha de Ikou
A-Ressha de Ikou 2001
A-Ressha de Ikou 2001 Perfect Set
A-Ressha de Ikou 3D NEO
A-Ressha de Ikou DS
A-Ressha de Ikou DS: Navigation Pack
A-Ressha de Ikou MD
A-Ressha de Ikou Z: Mezase! Tairiku Oudan
A-Train 3D: City Simulator
A-Train 6
A-Train HX
A-Train: City Simulator
A-Train: Trains - Power - Money
A. IV Evolution: A-Ressha de Ikou 4
A.C.E.: Another Century's Episode
A.C.E.: Another Century's Episode 2
A.C.E.: Another Century's Episode 3: The Final
A.C.E.: Another Century's Episode R
A.III: A-Ressha de Ikou III
A.P.B.
A.S.P. Air Strike Patrol
A.W. Phoenix Festa
A/X-101
A2 Racer II
A2 Racer III: Europa Tour
A5: A-Ressha de Ikou 5
AAAHH!!! Real Monsters
ABBA: You Can Dance
ABC Monday Night Football
ABPA Backgammon
ABZU
AC/DC LIVE: Rock Band Track Pack
AC/DC Live: Rock Band Track Pack
ACB Total 2010/2011
ACME Animation Factory
ADK Tamashii
AFL 99
AFL Live 2004
AH-3 Thunderstrike
AI Igo
AI Igo 2003
AI Igo: Saturn Version
AI Mahjong
AI Mahjong 2003
AI Mahjong Selection
AI Shogi
AI Shogi 2
AI Shogi 2 Deluxe
AI Shogi 2000
AI Shogi 2003
AI Shogi 3
AI Shogi Selection
AIII S.V.: A-Ressha de Ikou 3 Super Version
AKB1/149: Renai Sousenkyo
AKB1/48: Idol to Guam de Koishitara...
AKB1/48: Idol to Koishitara...
AKB48+Me
ALC no 10-Punkan Eigo Master: Chuukyuu
ALC no 10-Punkan Eigo Master: Joukyuu
ALC no 10-Punkan Eigo Master: Shokyuu
ALF
AMF Bowling 2004
AMF Bowling Pinbusters!
AMF Bowling World Lanes
AMF Xtreme Bowling
AR Games
ARK: Survival Evolved
ASCII Entertainment Demo Disc
ASH: Archaic Sealed Heat
ATP Tour Championship Tennis
ATV Mania
ATV Offroad Fury
ATV Offroad Fury 2
ATV Offroad Fury 3
ATV Offroad Fury 4
ATV Offroad Fury Pro
ATV Offroad Fury: Blazin' Trails
ATV Quad Frenzy
ATV Quad Kings
ATV Quad Power Racing 2
ATV Racers
ATV Racing
ATV Renegades
ATV Thunder Ridge Riders / Monster Trucks Mayhem
ATV Wild Ride
ATV: Quad Power Racing
ATV: Thunder Ridge Riders
AV Poker World Gambler
Aa Harimanada
Aa Megami-sama
Aa Yakyuu Jinsei Icchokusen
Abadox: The Deadly Inner War
AbalaBurn
Abarenbou Princess
Absolute Supercars
Absolute: Blazing Infinity
Abunai Koi no Sousashitsu: Eternal Happiness
Abunai: Koi no Sousa Shitsu
Academy of Champions: Soccer
Accel World vs. Sword Art Online: Millennium Twilight
Accel World: Ginyoku no Kakusei
Accel World: Kasoku no Chouten
Accele Brid
Ace Attorney Investigations: Miles Edgeworth
Ace Combat 04: Shattered Skies
Ace Combat 2
Ace Combat 3: Electrosphere
Ace Combat 5: The Unsung War
Ace Combat 6: Fires of Liberation
Ace Combat 6: Kaihou e no Senka / Beautiful Katamari Damacy
Ace Combat 6: Kaihou e no Senka / Lost Planet: Colonies
Ace Combat Advance
Ace Combat Assault Horizon
Ace Combat X: Skies of Deception
Ace Combat Zero: The Belkan War
Ace Combat: Assault Horizon Legacy
Ace Combat: Assault Horizon Legacy+
Ace Combat: Joint Assault
Ace Lightning
Ace o Nerae!
Ace of Aces
Aces of War
Aces of the Air
Acid
Acid Drop
Aconcagua
Acrobat Mission
Acrylic Palette: Irodori Cafe - Cheers
ActRaiser
ActRaiser 2
Action 52
Action Bass
Action Fighter
Action Girlz Racing
Action Man A.T.O.M.: Alpha Teens on Machines
Action Man: Destruction X
Action Man: Operation Extreme
Action Man: Robot Atak
Action Man: Search for Base X
Action Pachio
Action Pack: Prince of Persia Revelations, Driver 76, Rainbow Six Vegas
Active Health with Carol Vorderman
Active Life Explorer
Active Life Value Pack
Active Life: Extreme Challenge
Active Life: Magical Carnival
Active Life: Outdoor Challenge
Activision Anthology
Activision Classic Games
Activision Demo Action Pack
Activision Hits Remixed
Actua Golf 3
Actua Ice Hockey
Actua Ice Hockey 2
Actua Pool
Actua Soccer 2
Actua Soccer 3
Actua Soccer: Club Edition
Actua Tennis
Ad Lib Ouji ...to Fuyukai na Nakama-tachi!?
Adam & Eve
Adam's Venture Chronicles
Adam's Venture: Origins
Addams Family Values
Addie no Okurimono: To Moze from Addie
Adian no Tsue
Adiboo & Paziral's Secret
Adiboo and the Energy Thieves
Adibou Et L'Ombre Verte
Adidas Power Soccer
Adidas Power Soccer 2
Adidas Power Soccer 98
Adidas Power Soccer International '97
Adidas miCoach
Adrenalin Misfits
Adult Swim Collection
Advan Racing
Advance Guardian Heroes
Advance Wars
Advance Wars 2: Black Hole Rising
Advance Wars: Days of Ruin
Advance Wars: Dual Strike
Advanced Daisenryaku 2001
Advanced Daisenryaku: Deutsch Dengeki Sakusen
Advanced Daisenryaku: Europe no Arashi - Doitsu Dengeki Sakusen
Advanced Dungeons & Dragons
Advanced Dungeons & Dragons: DragonStrike
Advanced Dungeons & Dragons: Dragons of Flame
Advanced Dungeons & Dragons: Eye of the Beholder
Advanced Dungeons & Dragons: Heroes of the Lance
Advanced Dungeons & Dragons: Hillsfar
Advanced Dungeons & Dragons: Iron & Blood: Warriors of Ravenloft
Advanced Dungeons & Dragons: Pool of Radiance
Advanced Dungeons & Dragons: Treasure of Tarmin
Advanced V.G.
Advanced V.G. 2
Advanced World War: Sennen Teikoku no Koubou
Advent Rising
Adventure
Adventure II
Adventure Island
Adventure Island 3
Adventure Island II
Adventure Island II: Aliens in Paradise
Adventure Mega Pack
Adventure Player
Adventure Quiz Capcom World: Hatena no Daibouken
Adventure Time: Explore the Dungeon Because I DON'T KNOW!
Adventure Time: Finn and Jake Investigations
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Adventure Time: The Secret of the Nameless Kingdom
Adventure of Little Ralph
Adventure of Tokyo Disney Sea
Adventures in Letterland With Jack and Jill
Adventures of Dino Riki
Adventures of Lolo
Adventures of Lolo 2
Adventures of Lolo 3
Adventures of Tom Sawyer
Adventures of Tron
Adventures of Yogi Bear
Adventures to Go!
Aedis Eclipse: Generation of Chaos
Aegis of Earth: Protonovus Assault
Aeon Flux
AereA
Aerial Assault
Aero Blasters
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou
Aero Dancing i
Aero Dancing i: Jikai Sakuma de Machite Masen
Aero Dancing: Torodoki Taichou no Himitsu Disc
Aero Elite: Combat Academy
Aero Fighters
Aero Fighters 2
Aero Fighters 3
Aero Fighters Assault
Aero The Acro-Bat
Aero the Acro-Bat
Aero the Acro-Bat 2
Aero the Acro-bat
AeroGauge
AeroWings
AeroWings 2: Air Strike
Aerobics Revolution
Aerobiz
Aerobiz Supersonic
Aerostar
AeternoBlade
Afraid Gear
Afraid Gear Another
Afrika
Afro Inu: The Puzzle
Afro Samurai
After Armageddon Gaiden: Majuu Toushouden Eclipse
After Burner
After Burner II
After Burner III
After Burner: Black Falcon
After Burst
After Hours Athletes
After... Wasureenu Kizuna
Again: Interactive Crime Novel
Agarest Senki Mariage
Agassi Tennis Generation
Agatha Christie's The ABC Murders
Agatha Christie: And Then There Were None
Agatha Christie: Evil Under the Sun
Agatha Christie: The ABC Murders
Age of Empires II: The Age of Kings
Age of Empires: Mythologies
Age of Empires: The Age of Kings
Agent Armstrong: Himitsu Shirei Daisakusen
Agent Collection
Agent Hugo
Agent Hugo: Hula Holiday
Agent Hugo: Lemoon Twist
Agent Hugo: Roborumble
Agents of Mayhem
Aggressive Inline
Aggressors of Dark Kombat
Agile Warrior F-111X
Ai Cho Aniki
Ai Sensei no Oshiete: Watashi no Hoshi
Ai Senshi Nicol
Ai Yori Aoshi
Aibou DS
Aidyn Chronicles: The First Mage
Aigiina no Yogen: Balubalouk no Densetsu Yori
Aigina no Yogen: Balubalouk no Densetsu Yori
Aikagi
Aikatsu Stars! My Special Appeal
Aikatsu! 2-nin no My Princess
Aikatsu! 365-Hi no Idol Days
Aikatsu! Cinderella Lesson
Aikatsu! My No.1 Stage!
Ailu de Puzzle
Air
Air Battle!
Air Buster
Air Cavalry
Air Combat
Air Conflicts Double Pack
Air Conflicts: Aces of World War II
Air Conflicts: Pacific Carriers
Air Conflicts: Secret Wars
Air Conflicts: Secret Wars - Ultimate Edition
Air Conflicts: Vietnam
Air Conflicts: Vietnam Ultimate Edition
Air Diver
Air Fortress
Air Hockey
Air Management '96
Air Race Championship
Air Raid
Air Raid 3
Air Raiders
Air Ranger 2 Plus: Rescue Helicopter
Air Ranger 2: Rescue Helicopter
Air Ranger: Rescue Helicopter
Air Rescue
Air Strike
Air Traffic Chaos
Air Zonk
Air-Sea Battle
AirBlade
AirBoarder 64
AirForce Delta
AirForce Delta Storm
AirForce Delta Strike
AirGrave
Airaki
Airborne Troops: Countdown to D-Day
Aircars
Airlock
Aironauts
Airs Adventure
Airship Q
Airwolf
Airwolf (Japan)
Aishiau Kotoshika Dekinai
Aisle Lord
Aitakute...Your Smiles in My Heart
Aiyoku no Eustia: Angel's Blessing
Aka-Chan Doubutsu Sono
Akagawa Jirou Mystery: Tsuki no Hikari
Akagawa Jirou Mystery: Yasoukyoku - Hon ni Manekareta Satsujin
Akagawa Jirou no Yuurei Ressha
Akagawa Jirou: Majotachi no Nemuri: Fukkatsusai
Akagawa Jirou: Yasoukyoku
Akagawa Jirou: Yasoukyoku 2
Akagi: Touhaiden
Akagi: Yami ni Furitatta Tensai
Akai Ito
Akai Ito DS
Akai Ito Destiny DS
Akai Katana
Akai Suna Ochiru Tsuki
Akane Iro ni Somaru Saka Portable
Akane Iro ni Somaru Saka: Parallel
Akatsuki no Amaneka to Aoi Kyojin
Akatsuki no Goei Trinity
Akaya Akashiya Ayakashino
Akazu no Ma
Akazukin ChaCha
Akiba's Beat
Akiba's Trip
Akiba's Trip 2+A
Akiba's Trip Plus
Akiba's Trip: Undead & Undressed
Akihabara Dennou Kumi Peta Pies!
Akira
Akira Psycho Ball
Akiyama Jin No Suugaku Mystery
Akko de Pon! Ikasama Hourouki
Akko ni Omakase! Brain Shock
Akogare Girls Collection: Lovely Youchien
Akogare Girls Collection: Mister Donut DS
Akogare Girls Collection: Ohanaya-San Monogatari
Akogare Girls Collection: Pika Pika Nurse Monogatari
Akogare Girls Collection: Suteki ni Nurse Days
Akudaikan
Akudaikan 2: Mousouden
Akudaikan 3
Akudaikan Manyuuki
Akudaikan Manyuuki: Seigi no Yaiba
Akuji the Heartless
Akuma Zensho Dainishuu
Akuma-kun: Makai no Wana
Akumajou Dracula
Akumajou Dracula X: Gekka no Yasoukyoku
Akumajou Special: Boku Dracula-kun
Akuu Senki Raijin
Al Unser Jr.'s Road to the Top
Al Unser Jr.'s Turbo Racing
Alabama Meets Will Vi
Aladdin Magic Racer
Alan Hansen's Sports Challenge
Alan Wake
Alarm for Cobra 11: Crash Time
Alarm fuer Cobra 11 Vol II
Albert Odyssey
Albert Odyssey 2: Jashin no Taidou
Albert Odyssey: Legend of Eldean
Album Club: Mune Kyun * Saint Poria Jogakuin
Alcahest
Aldynes
Aleck Bordon Adventure: Tower & Shaft Advance
Alekhine's Gun
Alex Ferguson's Player Manager 2001
Alex Ferguson's Player Manager 2002
Alex Kidd in Miracle World
Alex Kidd in Shinobi World
Alex Kidd in the Enchanted Castle
Alex Kidd: High-Tech World
Alex Kidd: The Lost Stars
Alex Rider: Stormbreaker
Alexandra Ledermann: Summer Camp Adventures
Alexi Lalas International Soccer
Alfa Romeo Racing Italiano
Alfred Chicken
Alfred's Adventure
Alia's Carnival! Sacrament
Alias
Alice in Cyberland
Alice in Wonderland
Alice no Paint Adventure
Alice on Borderlines
Alice's Mom's Rescue
Alice: Madness Returns
Alien
Alien 3
Alien Breed Trilogy
Alien Brigade
Alien Chaos 3D
Alien Crush
Alien Front Online
Alien Hominid
Alien Invaders Plus!
Alien Monster Bowling League
Alien Olympics
Alien Raiders
Alien Resurrection
Alien Soldier
Alien Storm
Alien Syndrome
Alien Trilogy
Alien vs. Predator
Alien vs. Predator: The Last of His Clan
Alien: Isolation
Alienators: Evolution Continues
Aliens Versus Predator: Extinction
Aliens in the Attic
Aliens vs. Predator
Aliens vs. Predator: Requiem
Aliens: Colonial Marines
Aliens: Infestation
Aliens: Thanatos Encounter
Alisia Dragoon
Alive
All 1
All Grown Up! Express Yourself
All Japan Pro Wrestling Featuring Virtua
All Japan Woman Pro Wrestling
All Kamen Rider: Rider Generation
All Kamen Rider: Rider Generation 2
All Kamen Rider: Rider Revolution
All Night Nippon Super Mario Bros.
All Round Hunter
All Star 5-A-Side Football
All Star Action
All Star Cheer Squad
All Star Cheer Squad 2
All Star Karate
All Star Pro-Wrestling
All Star Racing
All Star Racing 2
All Star Soccer
All Star Tennis '99
All Star Tennis 2000
All Star Tennis 99
All Star Watersports
All-Pro Basketball
All-Pro Football 2K8
All-Star 1997 Featuring Frank Thomas
All-Star Baseball
All-Star Baseball 2000
All-Star Baseball 2001
All-Star Baseball 2002
All-Star Baseball 2003
All-Star Baseball 2004
All-Star Baseball 2005
All-Star Baseball 99
All-Star Fighters
All-Star Mahjong: Kareinaru Shoubushi Kara no Chousen
All-Star Major League Baseball
All-Star Professional Wrestling II
All-Star Professional Wrestling III
All-Star Slammin' D-Ball
All-Star Tennis 2
Alleyway
Allied Ace Pilots
Allied General
Alnam no Kiba: Juuzoku Juuni Shinto Densetsu
Alnam no Tsubasa: Shoujin no Sora no Kanata e
Alone in the Dark
Alone in the Dark 2
Alone in the Dark: Inferno
Alone in the Dark: One-Eyed Jack's Revenge
Alone in the Dark: The New Nightmare
Alpha Beam With Ernie
Alpha Mission
Alpha Mission II
Alpha Protocol
Alpha and Omega
Alpine Racer 3
Alpine Ski Racing 2007
Alpine Skiing 2005
Alpine Skiing!
Alshark
Alter Echo
Altered Beast
Altered Beast: Guardian of the Realms
Altered Space: A 3-D Alien Adventure
Alundra
Alundra 2: A New Legend Begins
Alvin and the Chipmunks
Alvin and the Chipmunks: Chipwrecked
Alvin and the Chipmunks: The Squeakquel
Alzadick: Summer Carnival `92
Amaekata wa Kanojo Nari ni.
Amagami
Amagi Shien
Amagon
Amagoushi no Yakata
Amagoushi no Yakata Portable: Ichiyagi Wa, Saisho no Junan
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Gravity's Rainbow and the secret integration.

I've read Gravity's Rainbow four times and thought I understood it pretty well. However, reading Beckett's Molloy/Malone Dies/The Unnameable trilogy and the Beckett biography Damned to Fame, and a lot of Jung, and going through some difficult times made me realise how much within me that I had previously repressed. The slow process of integrating everything I was in denial about has allowed me to find peace that I never thought I would attain, having been clinically depressed and suicidal for around ten years. I started reading GR again with this new understanding of myself and realised that I actually hadn't understood it properly at all. I thought I'd share a few things I realised in case they might be of interest to any of you. I will discuss the book from a psychoanalytical perspective and a political perspective here, but I do not wish to reduce what is such a brilliant novel in its own right to these elements alone; I feel like the literary perspective has been discussed far more than these aspects though, and strongly doubt I would be able to add anything new to that excellent body of existing work. Even though I have realised that the political and psychoanalytical aspects are examined and explored very overtly in GR, I think they are often underexamined because the readers themselves haven't come to terms with their own inner conflicts, and are therefore in denial about certain things in themselves, such as their own possible complicity (through inaction or otherwise) with the System - much like Pokler. Therefore I am only going to be discussing the book within the very narrow frameworks of psychoanalysis and politics, while acknowledging that this comprises only a fraction of what it really is.
The sheer density of GR can make it hard to tell what the hell is going on even just in terms of things like the plot. But maybe this isn't such a surprise, Pynchon's intelligence and education, how long he spent writing it, and and how much research he had to do in the process. It's only after doing a lot of the background reading that he refers to that things started to come together for me. With subjects such as Pavlov's theories of conditioning, statistics, physics, engineering, Pynchon reproduces key concepts within the text. For example:
Pavlov was fascinated with “ideas of the opposite.” Call it a cluster of cells, somewhere on the cortex of the brain. Helping to distinguish pleasure from pain, light from dark, dominance from submission... . But when, somehow—starve them, traumatize, shock, castrate them, send them over into one of the transmarginal phases, past borders of their waking selves, past “equivalent” and “paradoxical” phases —you weaken this idea of the opposite, and here all at once is the paranoid patient who would be master, yet now feels himself a slave... who would be loved, but suffers his world’s indifference, and, “I think,” Pavlov writing to Janet, “it is precisely the ultraparadoxical phase which is the base of the weakening of the idea of the opposite in our patients.” Our madmen, our paranoid, maniac, schizoid, morally imbecile—
However, for much of the history, particular that regarding intelligence agencies (whether that is WWII activity such as the O.S.S. or the S.O.E., or CIA activity in the 60s and 70s around the time that Pynchon was writing GR in a Californian beach house, very near where groups such as the Black Panthers were operating, targets of programs such as COINTELPRO and Operation CHAOS), the books had not even been written yet. I think the first few pages, with the carriage full of evacuees, can be interpreted as moving into the darkest parts of lost or repressed history, e.g.:
and it is poorer the deeper they go... ruinous secret cities of poor, places whose names he has never heard..
These names he has never heard could range from the Herero tribe whose genocide he discovered while writing V. ten years before, to Novi Pazar (with the Adenoid passage), to the all other hidden history in the book. I have also read people remarking on how in The Crying of Lot 49 it seems like Pynchon was somehow aware of MK-Ultra (which Dr Hilarius was involved with) before well the documents were leaked and the program confirmed. However, fortunately, many these history books have since been written. If anyone is interested, a great place to start is The Devil's Chessboard: Allen Dulles, the CIA, and the Rise of America's Secret Government, published in 2016, which follows Dulles from his time at the Wall Street law firm Sullivan and Cromwell to his time in the O.S.S. in Switzerland, working with Nazis in Operation Paperclip, to his directorship of the CIA through the 50s and 60s. Reading about this Cold War history, and also the writing of Huey Newton (who I strongly believe Enzian is in part based on), made a lot of GR far clearer. It is important to recognise that these histories of intelligence agencies contain irrefutable documented facts that the public at large is collectively in denial about - because they are too dark for them to acknowledge and face. For them to acknowledge these facts requires integrating that darkness into their conscious minds, before anything can be done about it on the political level. I think that, through the incorporation of all the world's darkness, from politics to history to sexual and paedophilic fantasies to etc..., this is the Secret Integration that Pynchon is trying to accomplish, and which concept he wrote a story about, published in Slow Learner. Reading this book causes the beginnings of this process, as all of the darkness is brought into one's mind by reading it.
Another crucial area for me was understanding a bit about Freud and Jung. Particularly Freud's tendency to project his own incredibly powerful repression onto his patients, because of his own compulsion to analyse and differentiate everything, much in the Western tradition, seen in, for example, his five stages of psychosexual development, oral, anal, phallic, latent and genital stages. Some people don't need to delve into the darkest aspects of their unconscious to find peace, but since Freud did, he felt the need to inflict this also on his patients - seen in the many cases where he would tell victims of childhood sexual abuse that it was due to their own subconscious desires to be raped, which could, obviously, do enormous damage to his patients. His compulsion to do this might have stemmed from, alongside his overanalytical compulsions, the truth that anything we are in denial of or repress causes inner conflicts that manifest in our daily lives, and the only way to get rid of them is to integrate them into the conscious mind. Jung's equivalent of this is his statement that “until you make the unconscious conscious, it will direct your life and you will call it fate.” Jung's thinking on the unconscious, and particularly the notion of the collective unconscious - this idea that all the darkness in humanity is also within ourselves, and vice versa, much as in Daoism, another critical source for GR - is very useful to help understand the book.
An interesting thing to consider is that the old psychoanalytic approach, more directive/authoritarian (going back to Mesmer powerfully dominating his hypnotic subjects), where the analyst would attempt to integrate these repressions into the conscious mind of the patient by force, has fallen out of favour - it is now seen that the permissive style, in which the therapist tries to help the patient realise things themselves without use of force, is a much healthier approach for the average person (though there are still some cases where the directive style can be more effective). The former's effects can be seen in GR when, after many sessions with Freud, Greta's darkest parts of her unconscious mind rise up and she begins murdering children. Pynchon links Freud's repressions to trauma carried down by Jews from life under the Romans, and elsewhere, slavery under the Ancient Egyptians, which is fundamental to their religious texts (linked itself with attitudes and trauma in the black population about the more recent black slavery).
The trouble with Sigmund was the place he happened to be living in, a drafty, crenelated deformity overlooking a cold little lake in the Bavarian Alps. Parts of it must have dated back to the fall of Rome. That was where Sigmund brought her.
She had got the idea somewhere that she was part Jewish. Things in Germany by then, as everyone knows, were very bad. Margherita was terrified of being “found out.” She heard Gestapo in every puff of air that slipped in, among any of a thousand windways of dilapidation. Sigmund spent whole nights trying to talk it away. He was no better at it than Rollo. It was around this time that her symptoms began.
However psychogenic these pains, tics, hives and nauseas, her suffering was real. Acupuncturists came down by Zeppelin from Berlin, showing up in the middle of the night with little velvet cases full of gold needles. Viennese analysts, Indian holy men, Baptists from America trooped in and out of Sigmund’s castle, stage-hypnotists and Colombian curanderos slept on the rug in front of the fireplace. Nothing worked. Sigmund grew alarmed, and before long as ready as Margherita to hallucinate. Probably it was she who suggested Bad Karma. It had a reputation that summer for its mud, hot and greasy mud with traces of radium, jet black, softly bubbling. Ah. Anyone who’s been sick in that way can imagine her hope. That mud would cure anything. Where was anybody that summer before the War? Dreaming. The spas that summer, the summer Ensign Morituri came to Bad Karma, were crowded with sleepwalkers. Nothing for him to do at the Embassy. They suggested a holiday till September. He should have known something was up, but he only went on holiday to Bad Karma—spent the days drinking Pilsener Urquelle in the cafe by the lake in the Pavilion Park. He was a stranger, half the time drunk, silly beer-drunk, and he hardly spoke their language. But what he saw must have been going on all over Germany. A premeditated frenzy.
This is a similar process to what Slothrop goes through in the Abreaction Ward, when under sodium amytal ("truth serum") and the supervision of psychoanalysts, Slothrop explores the parts of his unconscious that he has repressed, including his feelings towards race and homosexuality.
PISCES: We want to talk some more about Boston today, Slothrop. You recall that we were talking last time about the Negroes, in Roxbury. Now we know it’s not all that comfortable for you, but do try, won’t you. Now—where are you, Slothrop? Can you see anything?
Slothrop: Well no, not see exactly...
By the presence of Red (Malcolm X) in the scene where Slothrop flees the black men at the jazz club trying to rape him down the toilet (which leads through a trip not only through Slothrop's own unconscious racism but also through the repressed histories, all the Preterite lost and forgotten.
Either he lets the harp go, his silver chances of song, or he has to follow. Follow? Red, the Negro shoeshine boy, waits by his dusty leather seat. The Negroes all over wasted Roxbury wait. Follow? “Cherokee” comes wailing up from the dance floor below, over the hi-hat, the string bass, the thousand sets of feet where moving rose lights suggest not pale Harvard boys and their dates, but a lotta dolled-up redskins. The song playing is one more lie about white crimes. But more musicians have floundered in the channel to “Cherokee” than have got through from end to end.
Here, among other things, if we consider Slothrop's mouth harp a (Rilke-referencing) metaphor, in part, for Pynchon's own tools of artistry, I feel like these floundering musicians can be seen as other writers who have not come to terms with the darkest parts of history, and thus their own unconscious. And the decision to delve into these things as an artist necessitates exposing one's own unconscious repressions, which causes you to be in a vulnerable position - particularly since They like to use these aspects of people to control them, as with Prentice and the drawing of the Scorpia Mossmoon lookalike he is given to activate the Kryptosam. In Pynchon's case, this means exposing his own racism and homophobia:
If Slothrop follows that harp down the toilet it’ll have to be headfirst, which is not so good, cause it leaves his ass up in the air helpless, and with Negroes around that’s just what a fella doesn’t want, his face down in some fetid unknown darkness and brown fingers, strong and sure, all at once undoing his belt, unbuttoning his fly, strong hands holding his legs apart—and he feels the cold Lysol air on his thighs as down come the boxer shorts too, now, with the colorful bass lures and trout flies on them. He struggles to work himself farther into the toilet hole as dimly, up through the smelly water, comes the sound of a whole dark gang of awful Negroes come yelling happily into the white men’s room, converging on poor wriggling Slothrop, jiving around the way they do singing, “Slip the talcum to me, Malcolm!” [*] And the voice that replies is who but that Red, the shoeshine boy who’s slicked up Slothrop’s black patents a dozen times down on his knees jes poppin’ dat rag to beat the band... now Red the very tall, skinny, extravagantly conked redhead Negro shoeshine boy who’s just been “Red” to all the Harvard fellas—“Say Red, any of those Sheiks in the drawer?” “How ’bout another luck-changin’ phone number there, Red?”—this Negro whose true name now halfway down the toilet comes at last to Slothrop’s hearing—as a thick finger with a gob of very slippery jelly or cream comes sliding down the crack now toward his asshole, chevroning the hairs along like topo lines up a river valley—the true name is Malcolm, and all the black cocks know him, Malcolm, have known him all along—Red Malcolm the Unthinkable Nihilist sez, “Good golly he sure is all asshole ain’t he?” Jeepers Slothrop, what a position for you to be in! Even though he has succeeded in getting far enough down now so that only his legs protrude and his buttocks heave and wallow just under the level of the water like pallid domes of ice. Water splashes, cold as the rain outside, up the walls of the white bowl. “Grab him ’fo’ he gits away!” “Yowzah!” Distant hands clutch after his calves and ankles, snap his garters and tug at the argyle sox Mom knitted for him to go to Harvard in, but these insulate so well, or he has progressed so far down the toilet by now, that he can hardly feel the hands at all...
GR can be seen even as a process of abreaction that Pynchon underwent. If the rumours that he used drugs through writing it are true, then that would mean exposing things in him unconscious even to himself while writing it. Worth at this point also to note Jung's criticisms of Freud's use of abreaction, and thus the possible dangers of doing this.
Though traumata of clearly aetiological significance were occasionally present, the majority of them appeared very improbable. Many traumata were so unimportant, even so normal, that they could be regarded at most as a pretext for the neurosis. But what especially aroused my criticism was the fact that not a few traumata were simply inventions of fantasy and had never happened at all.
However, as Daoism asserts, light and darkness is in everything. For the Pavlovian Pointsman, who views things in binary, this is impossible to accept - the idea that for between every extreme - like black and white - lies a spectrum, a continuous rainbow. As Western humans understand things through this differentiation and analysis, this continuity causes an inherent conflict. Pointsman, the pure cause-and-effect man, the "Antimexico" (since Mexico, the statistician who thinks all can be explained through independent variables and probability distributions, takes the opposite position), says this on Daoist thinking early on.
“Pierre Janet —sometimes the man talked like an Oriental mystic. He had no real grasp of the opposites. ‘The act of injuring and the act of being injured are joined in the behavior of the whole injury.’ Speaker and spoken-of, master and slave, virgin and seducer, each pair most conveniently coupled and inseparable—The last refuge of the incorrigibly lazy, Mexico, is just this sort of yang-yin rubbish.
But by the end of Beyond the Zero, he's having a breakdown, as his unconscious is trying to tell him the truth of the Daoist wisdom he was so quick to reject in his scientific arrogance.
“Talking to myself, here. Little—sort of—eccentricity, heh, heh.”
“Yang and Yin,” whispers the Voice, “Yang and Yin... .”
With all that out of the way, the plot of what GR is actually about can perhaps begin to be discussed. I'm going to make a lot of assumptions here that many of the male characters are based on Pynchon himself. You may disagree with this approach, which is very understandable, given my total lack of evidence. My justification for it is the following passages from Slothrop's trip down the toilet:
Here now is Crutchfield or Crouchfield, the westwardman. Not “archetypical” westwardman, but the only. Understand, there was only one. There was only one Indian who ever fought him. Only one fight, one victory, one loss. And only one president, and one assassin, and one election. True. One of each of everything. You had thought of solipsism, and imagined the structure to be populated—on your level—by only, terribly, one. No count on any other levels. But it proves to be not quite that lonely. Sparse, yes, but a good deal better than solitary. One of each of everything’s not so bad. Half an Ark’s better than none.
Then slightly later on:
Isn’t there supposed to be only one of each?
A. Yes.
Q. Then one Indian girl...
A. One pure Indian. One mestiza. One criolla. [*] Then: one Yaqui. One Navaho. One Apache—
Q. Wait a minute, there was only one Indian to begin with. The one that Crutchfield killed.
A. Yes. Look on it as an optimization problem. The country can best support only one of each.
Q. Then what about all the others? Boston. London. The ones who live in cities. Are those people real, or what?
A. Some are real, and some aren’t.
Q. Well are the real ones necessary? or unnecessary?
A. It depends what you have in mind.
Q. Shit, I don’t have anything in mind.
A. We do.
However, given the extent to which Pynchon has managed to keep his life quiet, I'm aware that this assumption could be projection from me. I think might be by design of the book though:
“Pre cise-ly why,” leaps Rozsavolgyi, “we are now proposing, to give, Slothrop a com plete- ly dif-ferent sort, of test. We are now de sign- ing for him, a so called, ‘projec-tive’ test. The most famil-iar exam- ple of the type, is the Rorschach ink-blot. The ba- sic theory, is that when given an un struc-tured stimulus, some shape-less blob of exper-ience, the subject, will seek to impose, struc- ture on it. How, he goes a -bout struc-turing this blob, will reflect his needs, his hopes—will pro vide, us with clues, to his dreams, fan- tasies , the deepest re-gions of his mind.”
With those disclaimers out the way, here's what I think. I think Mexico is the "cheap nihilist" of Pynchon as a younger man, before he's delved into his own darkness, and still very much without belief in any sort of spiritualism:
“It makes no sense unless we also consider those who’ve passed over to the other side. We do transact with them, don’t we? Through specialists like Eventyr and their controls over there. But all together we form a single subculture, a psychical community, if you will.”
“I won’t,” Mexico says dryly, “but yes I suppose someone ought to be looking into it.”
Pointsman is his analytical side, obsessed with cause-and-effect, which eventually, he comes to realise, necessitates delving in the darkest regions of Slothrop's mind, but still obsessed with control, never losing control:
Sign and symptoms. Was Spectro right? Could Outside and Inside be part of the same field? If only in fairness... in fairness... Pointsman ought to be seeking the answer at the interface... oughtn’t he... on the cortex of Lieutenant Slothrop. The man will suffer—perhaps, in some clinical way, be destroyed—but how many others tonight are suffering in his name? For pity’s sake, every day in Whitehall they’re weighing and taking risks that make his, in this, seem almost trivial. Almost. There’s something here, too transparent and swift to get a hold on—Psi Section might speak of ectoplasms—but he knows that the time has never been better, and that the exact experimental subject is in his hands. He must seize now, or be doomed to the same stone hallways, whose termination he knows. But he must remain open—even to the possibility that the Psi people are right. “We may all be right,” he puts in his journal tonight, “so may be all we have speculated, and more. Whatever we may find, there can be no doubt that he is, physiologically, historically, a monster. We must never lose control. The thought of him lost in the world of men, after the war, fills me with a deep dread I cannot extinguish...”
Prentice, the employee, the seasoned intelligence veteran, strikes me as a maturation from Pynchon's earlier Mexico phase, into a more realistic and experienced person and, by the time he gets into the Counterforce, "activist". This could be projection but given that the book was written from around the mid-60s until 1973, and how much changed in that time, I feel like this could be based on his own experiences with political activism in California around that time. Might be totally wrong about that, but I just got that impression from reading the weird "interview" towards the end of the book with the Wall Street Journal between the interviewer and the "spokesman for the Counterforce". Who knows, read it again and see what you think.
And Slothrop, the experimental subject, is a model of Pynchon himself, rather than a differentiated portion of his own psyche which he turned into a character.
So, what I think is going on:
PISCES is using Slothrop (conditioned by Jamf) to exploit the racism of the Germans in psychological warfare with the whole Schwarzkommando thing. Pointsman is following his own pathological drive to analyse every facet of Slothrop's psyche. This includes Bloat taking photographs of Slothrop's map of girls linked to rockets, which we find out later might partly be falsified, which I interpret perhaps as Pynchon's recognition of his own attempt to impose his sexual interpretation system onto the world at large - interestingly something touched on early on in Bleeding Edge, though I can't find the passage right now, he quietly references the sexual hysterias of youth or something like that.
Prentice is an employee of the Firm, a greater They than either PISCES or Pointsman, using his ability to have other people's fantasies, notionally for Pointsman, but really for some even grander scheme. This is reflected in the discussion of the message which Prentice picks up from the rocket which he and Slothrop see at the beginning of the book. From the Kryptosam message with the Scorpia lookalike:
Slowly then, a revelation through the nacreous film of his seed, in Negro-brown, comes his message: put in a simple Nihilist transposition whose keywords he can almost guess. Most of it he does in his head. There is a time given, a place, a request for help. He burns the message, fallen on him from higher than Earth’s atmosphere, salvaged from Earth’s prime meridian, keeps the picture, hmm, and washes his hands. His prostate is aching. There is more to this than he can see. He has no recourse, no appeal: he has to go over there and bring the operative out again. The message is tantamount to an order from the highest levels.
This "highest orders" thing can be compared with Slothrop seeing the hand of God pointing down at him.
There is in his history, and likely, God help him, in his dossier, a peculiar sensitivity to what is revealed in the sky. (But a hardon?) On the old schist of a tombstone in the Congregational churchyard back home in Mingeborough, Massachusetts, [*] the hand of God emerges from a cloud, the edges of the figure here and there eroded by 200 years of seasons’ fire and ice chisels at work, and the inscription reading:
In Memory of Constant
Slothrop, who died March
ye 4th 1766, in ye 29th
year of his age.
Death is a debt to nature due,
Which I have paid, and so must you.
...
6:43:16 BDST—in the sky right now here is the same unfolding, just about to break through, his face deepening with its light, everything about to rush away and he to lose himself, just as his countryside has ever proclaimed... slender church steeples poised up and down all these autumn hillsides, white rockets about to fire, only seconds of countdown away, rose windows taking in Sunday light, elevating and washing the faces above the pulpits defining grace, swearing this is how it does happen—yes the great bright hand reaching out of the cloud...
I think Pynchon recognised that with his unique abilities, perception, intelligence, and even privilege, it was his duty to delve into these hidden histories and play his role in bringing about this integration of the darkest levels of the unconscious. But Beyond the Zero is all about systems, and as Pynchon is well aware all systems are inherently limited because there are irrational elements in the world. So after this we have the briefer section in the Casino Hermann Goering, where the role of chance - or fate, depending on your interpretation - is recognised, and systems are examined, particularly language systems, like the drinking game Prince. So after that, with the third part, In the Zone, I think he may have been using drugs and various other techniques to bring out unconscious things in himself, to get past these conscious systems. And then completed with the Tarot reading performed at the end, where it says "here are the cards, exactly as they came up" - I think it's very possible that he did an actual Tarot reading at this point. Maybe I'm wrong about this though, I don't want to make too many assumptions given the lack of information we really have on him. If that thing with the drugs is true, it would explain that infamous quote Jules Seigal attributed to him, "I was so fucked up while I was writing it... that now I go back over some of those sequences and I can't figure out what I could have meant." But it's unclear whether that quote is real or not.
How does this play into politics? I've written far too much already, but I'll just leave things with a couple more quotes and the observation that the final part, the Counterforce, contains some very valid criticisms of the countercultural movement as it manifested in the 60s through 70s. There's this critical passage when Enzian is motorbiking around the Zone, high on Pervitins, and realises that everything has come together for this. There's definitely a sense that Pynchon is acknowledging here the importance of his work, the fact it has done things that no other book had before. But in it too there's also, in it, the mocking of the temptation to view everything as an ordered conspiracy, and not acknowledge the non-rational and non-causal forces also at work, and mocking of his own self-seriousness.
There doesn’t exactly dawn, no but there breaks, as that light you’re afraid will break some night at too deep an hour to explain away—there floods on Enzian what seems to him an extraordinary understanding. This serpentine slagheap he is just about to ride into now, this ex-refinery, Jamf Ölfabriken Werke AG, is not a ruin at all. It is in perfect working order. Only waiting for the right connections to be set up, to be switched on... modified, precisely, deliberately by bombing that was never hostile, but part of a plan both sides—”sides?” —had always agreed on... yes and now what if we—all right, say we are supposed to be the Kabbalists out here, say that’s our real Destiny, to be the scholar-magicians of the Zone, with somewhere in it a Text, to be picked to pieces, annotated, explicated, and masturbated till it’s all squeezed limp of its last drop... well we assumed—natürlich!—that this holy Text had to be the Rocket, orururumo orunene the high, rising, dead, the blazing, the great one (“orunene” is already being modified by the Zone-Herero children to “omunene,” the eldest brother)... our Torah. What else? Its symmetries, its latencies, the cuteness of it enchanted and seduced us while the real Text persisted, somewhere else, in its darkness, our darkness... even this far from Südwest we are not to be spared the ancient tragedy of lost messages, a curse that will never leave us... . But, if I’m riding through it, the Real Text, right now, if this is it... or if I passed it today somewhere in the devastation of Hamburg, breathing the ashdust, missing it completely... if what the IG built on this site were not at all the final shape of it, but only an arrangement of fetishes, come-ons to call down special tools in the form of 8th AF bombers yes the “Allied” planes all would have been, ultimately, IG-built, by way of Director Krupp, through his English interlocks—the bombing was the exact industrial process of conversion, each release of energy placed exactly in space and time, each shock-wave plotted in advance to bring precisely tonight’s wreck into being thus decoding the Text, thus coding, recoding, redecoding the holy Text... If it is in working order, what is it meant to do? The engineers who built it as a refinery never knew there were any further steps to be taken. Their design was “finalized,” and they could forget it. It means this War was never political at all, the politics was all theatre, all just to keep the people distracted... secretly, it was being dictated instead by the needs of technology... by a conspiracy between human beings and techniques, by something that needed the energy-burst of war, crying, “Money be damned, the very life of [insert name of Nation] is at stake,” but meaning, most likely, dawn is nearly here, I need my night’s blood, my funding, funding, ahh more, more... . The real crises were crises of allocation and priority, not among firms—it was only staged to look that way—but among the different Technologies, Plastics, Electronics, Aircraft, and their needs which are understood only by the ruling elite...
Yes but Technology only responds (how often this argument has been iterated, dogged and humorless as a Gaussian reduction, among the younger Schwarzkommando especially), “All very well to talk about having a monster by the tail, but do you think we’d’ve had the Rocket if someone, some specific somebody with a name and a penis hadn’t wanted to chuck a ton of Amatol 300 miles and blow up a block full of civilians? Go ahead, capitalize the T on technology, deify it if it’ll make you feel less responsible—but it puts you in with the neutered, brother, in with the eunuchs keeping the harem of our stolen Earth for the numb and joyless hardens of human sultans, human elite with no right at all to be where they are—”
We have to look for power sources here, and distribution networks we were never taught, routes of power our teachers never imagined, or were encouraged to avoid... we have to find meters whose scales are unknown in the world, draw our own schematics, getting feedback, making connections, reducing the error, trying to learn the real function... zeroing in on what incalculable plot?
Up here, on the surface, coaltars, hydrogenation, synthesis were always phony, dummy functions to hide the real, the planetary mission yes perhaps centuries in the unrolling... this ruinous plant, waiting for its Kabbalists and new alchemists to discover the Key, teach the mysteries to others...
And if it isn’t exactly Jamf Ölfabriken Werke? what if it’s the Krupp works in Essen, what if it’s Blohm & Voss right here in Hamburg or another make-believe “ruin,” in another city? Another country? YAAAGGGGHHHHH!
Well, this is stimulant talk here, yes Enzian’s been stuffing down Nazi surplus Pervitins these days like popcorn at the movies, and by now the bulk of the refinery—named, incidentally, for the famous discoverer of Oneirine—is behind them, and Enzian is on into some other paranoid terror, talking, talking, though each man’s wind and motor cuts him off from conversation.
Some words of wisdom from the seasoned veteran Prentice:
“You’re a novice paranoid, Roger,” first time Prentice has ever used his Christian name and it touches Roger enough to check his tirade. “Of course a well-developed They-system is necessary—but it’s only half the story. For every They there ought to be a We. In our case there is. Creative paranoia means developing at least as thorough a We-system as a They-system—”
“Wait, wait, first where’s the Haig and Haig, be a gracious host, second what is a ‘They-system,’ I don’t pull Chebychev’s Theorem on you, do I?”
“I mean what They and Their hired psychiatrists call ‘delusional systems.’
Needless to say, ‘delusions’ are always officially defined. We don’t have to worry about questions of real or unreal. They only talk out of expediency. It’s the system that matters. How the data arrange themselves inside it. Some are consistent, others fall apart. Your idea that Pointsman sent Gloaming takes a wrong fork. Without any contrary set of delusions—delusions about ourselves, which I’m calling a We-system—the Gloaming idea might have been all right—”
“Delusions about ourselves?”
“Not real ones.”
“But officially defined.”
“Out of expediency, yes.”
“Well, you’re playing Their game, then.”
“Don’t let it bother you. You’ll find you can operate quite well. Seeing as we haven’t won yet, it isn’t really much of a problem.”
Roger is totally confused.
And finally, amid all this darkness, in a superlatively dark book, some hope at last, to hold onto, that makes life worth living, and why I think that despite what many say, GR is not a nihilistic work at all (Tchitcherine, the born nihilist, is almost a parody of this position). It starts with Slothrop's awakening to nature:
Trees, now—Slothrop’s intensely alert to trees, finally. When he comes in among trees he will spend time touching them, studying them, sitting very quietly near them and understanding that each tree is a creature, carrying on its individual life, aware of what’s happening around it, not just some hunk of wood to be cut down. Slothrop’s family actually made its money killing trees, amputating them from their roots, chopping them up, grinding them to pulp, bleaching that to paper and getting paid for this with more paper. “That’s really insane.” He shakes his head. “There’s insanity in my family.” He looks up. The trees are still. They know he’s there. They probably also know what he’s thinking. “I’m sorry,” he tells them. “I can’t do anything about those people, they’re all out of my reach. What can I do?” A medium-size pine nearby nods its top and suggests, “Next time you come across a logging operation out here, find one of their tractors that isn’t being guarded, and take its oil filter with you. That’s what you can do.”
And then, after Slothrop's harp makes its trip down the toilet, and through all of the darkness of the book until that point, where does it next show up? After he draws a rocket mandala, scrawls Rocketman was here on a wall, after the sequence with the Magician using black magic and a mandrake to multiply money, and a delegate from the Committee on Idiopathic Archetypes shows up to visit:
Crosses, swastikas, Zone-mandalas, how can they not speak to Slothrop? He’s sat in Säure Bummer’s kitchen, the air streaming with kif moires, reading soup recipes and finding in every bone and cabbage leaf paraphrases of himself... news flashes, names of wheelhorses that will pay him off enough for a certain getaway... . He used to pick and shovel at the spring roads of Berkshire, April afternoons he’s lost, “Chapter 81 work,” they called it, following the scraper that clears the winter’s crystal attack-from-within, its white necropolizing... picking up rusted beer cans, rubbers yellow with preterite seed, Kleenex wadded to brain shapes hiding preterite snot, preterite tears, newspapers, broken glass, pieces of automobile, days when in superstition and fright he could make it all fit, seeing clearly in each an entry in a record, a history: his own, his winter’s, his country’s... instructing him, dunce and drifter, in ways deeper than he can explain, have been faces of children out the train windows, two bars of dance music somewhere, in some other street at night, needles and branches of a pine tree shaken clear and luminous against night clouds, one circuit diagram out of hundreds in a smudged yellowing sheaf, laughter out of a cornfield in the early morning as he was walking to school, the idling of a motorcycle at one duskheavy hour of the summer... and now, in the Zone, later in the day he became a crossroad, after a heavy rain he doesn’t recall, Slothrop sees a very thick rainbow here, a stout rainbow cock driven down out of pubic clouds into Earth, green wet valleyed Earth, and his chest fills and he stands crying, not a thing in his head, just feeling natural...
And later:
Slothrop moseys down the trail to a mountain stream where he’s left his harp to soak all night, wedged between a couple of rocks in a quiet pool. ... Through the flowing water, the holes of the old Hohner Slothrop found are warped one by one, squares being bent like notes, a visual blues being played by the clear stream.
There are harpmen and dulcimer players in all the rivers, wherever water moves. Like that Rilke prophesied,
And though Earthliness forget you,
To the stilled Earth say: I flow.
To the rushing water speak: I am.
It is still possible, even this far out of it, to find and make audible the spirits of lost harpmen. Whacking the water out of his harmonica, reeds singing against his leg, picking up the single blues at bar 1 of this morning’s segment, Slothrop, just suckin’ on his harp, is closer to being a spiritual medium than he’s been yet, and he doesn’t even know it.
There's hope after all, and I think it's reflected in how much more positive all his later works have been. Thanks so much for reading, I hope it was at least vaguely interesting, not too much of an unstructured ramble. Also, this is such a great subreddit, really I love the community here. My very best to you all!
submitted by pynchon_as_activist to ThomasPynchon [link] [comments]

Here are the achievements that unlock stuff.

Name Action Unlocks Job or Heist
$1.8M Speedrun In the Mallcrasher job, loot $1,800,000 in loose cash within 50 seconds of starting the heist on the OVERKILL difficulty "Scope Mount" and "PBS Suppressor" for the AK weapon family, "Alfred" mask, "Dawn" material and "Dinosaur Skull" pattern. Mall Crasher
1... 2... 3... JUMP! In the Birth of Sky job, have the entire crew jump out of the airplane within 1 minute and 23 seconds on the OVERKILL difficulty or above “Maui” mask, “Wade” material and “Ornamental Crown” pattern. Birth of Sky
12 Angry Minutes In the Big Bank job, complete the heist in under 12 minutes on the Hard difficulty or above Wooden Foregrip for the Falcon rifle. The Big Bank
A Taste of Their Own Medicine Kill 25 Snipers using only the Rattlesnake sniper rifle Tactical Aluminium Body for the Rattlesnake sniper rifle.
Arachne’s Curse Perform 100 headshot kills using any sniper rifle “Tarantula” mask, “Insectoid” material and “Spider Eyes” pattern.
Army of One Equip the GL40 grenade launcher, the Locomotive 12G shotgun and the Improved Combined Tactical Vest CQB Foregrip and Plastic Stock for the Gecko 7.62 rifle.
Artillery Barrage Kill 25 enemies at 40 meters or more using only the GL40 grenade launcher Wooden Stock for the Gecko 7.62 rifle, Pirate Barrel for the GL40 grenade launcher, “Bone” material and “Muerte” pattern.
BAAaa...BANG...aaAAH In the Goat Simulator heist, throw a goat in the air, kill one enemy and catch the goat before it lands "Wet Goat" mask, "Hay" material and "Goat Face" pattern. Goat Simulator
Backing Bobblehead Bob Bring Bobblehead Bob to the vault “The 18th” mask, the "Gemstone" material, the "God of War" pattern and the Wooden Stock for the Falcon rifle. The Big Bank
Bang for the Buck Kill 10 Bulldozers using any shotgun and 000 buckshot ammo Long Barrel for the Street Sweeper shotgun, "Steven" mask, "Sparks" material and "Chief" pattern.
Beaver Team In the Bomb: Forest heist, cut down all trees within 5 seconds "Butcher From Hell" mask, "Meat" material and "Pleter" pattern. Bomb: Forest
Big Bada Boom Kill at least four enemies with one GL40 grenade launcher shot Sawed-off Stock for the GL40 grenade launcher and the “Crow Goblin” mask.
Black Knight Kill a black Bulldozer with the Great Sword melee weapon "Mason Vanguard Veteran" mask, "Forged" material and "Checkered Out" pattern.
Blind Eye in the Sky Complete the Golden Grin Casino heist in stealth "Wheeler Dealer" mask, "Stars" material and "Chips" pattern. Golden Grin Casino
Breaking Dead In the Bomb: Dockyard heist, find the meth lab "Extended Mag" for the LEO pistol. Bomb: Dockyard
Bullet Hell Kill 10 enemies within 10 seconds using the Buzzsaw 42 light machine gun Old Blood and Guts mask, Light Barrel for the Buzzsaw 42 light machine gun, "Patriot" material and "Captain War" pattern.
Bunnyhopping Jump 100 times within 30 seconds "No Me Gusta" mask.
Cancelling Santa's Christmas Complete the White Xmas job on the Very Hard difficulty or above "Krampus" mask. White Xmas
Cat Burglar In the Diamond job, complete the heist without triggering the alarm Unlocks "The Cursed One" mask, "Sand" material and "Hieroglyphs" pattern. The Diamond
City of Sin and Well-Oiled Gears Complete the Golden Grin Casino heist without having the Big Fucking Drill ever break in loud "Murmillo Galea Helmet" mask, "Casino" material and "Royale" pattern. Golden Grin Casino
Claustrophobia Complete the White Xmas job on the OVERKILL difficulty or above "Mechanical Santa" mask. White Xmas
Clay Pigeon Shooting Kill 10 snipers using any shotgun and flechette ammo Long Barrel for the Raven shotgun, "Clint" mask, "Leaf" material and "Monkey Skull" pattern.
Clean House In the Beneath the Mountain job, secure all of the loot from the vaults and mountain-top in the escape helicopter “Tawhiri” mask, “Flow” material and “Sun Avatar” pattern. Beneath the Mountain
Crazy Ivan Complete the Boiling Point job having everyone only using melee weapons without electricity or poison to kill enemies on the Very Hard difficulty or above "Safety First" mask, "Planet" material and "Phoenix" pattern. Boiling Point
Crouched and Hidden, Flying Dagger Kill 8 guards with the Throwing Knife while crouching on the Murky Station job The heist must be finished for any kills to count. "Hotelier" mask, "Club Lights" material and "Piety" pattern. Murky Station
Culture Vultures In the Diamond job, secure 10 bags of additional loot "Medusa" mask, "Rusting Metal" material and "Runes" pattern. The Diamond
Cutting the Red Wire Disarm the C4 on the Counterfeit job on the OVERKILL difficulty or above "Dragon Head" mask, "Days" material and "Kurbits" pattern. Counterfeit
Death From Below Kill 25 enemies as they rappel using the Nagant sniper rifle Constable mask, the Silenced Barrel and the Long Barrel for the Nagant sniper rifle, “Gunsmoke” material and “Dazzle” pattern.
Diamonds in the Rough In the Diamond job, complete the heist, diamond puzzle and steal the Diamond after the alarm has been triggered on OVERKILL difficulty or above "Anubis" mask, "Mummy Bandages" material and "Hawk Helm" pattern. The Diamond
Didn’t See That Coming Did You? Kill 10 enemies using any sniper rifle while zip lining Theia Magnified Scope for all sniper rifles.
Disco Inferno Have 10 enemies burning simultaneously "Graug" mask, "Coal" material and "Fireborn" pattern.
Do You Like Hurting Other People? In the Hotline Miami job, kill 30 thugs with the Baseball Bat Dennis mask, Solid Stock for the Uzi submachine gun, Wooden Grip for the Cobra submachine gun, "Rubber" material and "Hip to Be Polygon" pattern. Hotline Miami
Dodge This Perform 10 headshot kills on Cloakers using only the Thanatos .50 cal sniper rifle Suppressed Barrel for the Thanatos .50 cal sniper rifle.
Don't Bring the Heat In the Big Bank job, complete the heist without triggering the alarm CQB Stock for the Falcon rifle. The Big Bank
Done in 60 Seconds In the Bomb: Dockyard heist, open the dock gate in 60 seconds using the keycards "Custom Slide" for the LEO pistol. Bomb: Dockyard
Double Kill Kill 2 enemies with one bullet 25 times using only the Rattlesnake sniper rifle Sniper Suppressor for the Rattlesnake sniper rifle.
Dr. Evil Print and secure $1,000,000 worth of counterfeit money in the Helicopter on the Counterfeit job "Viking" mask, "Houndstooth" material and "Fenris" pattern. Counterfeit
Entrapment In the Big Bank job, complete the heist with 12 bags in the default escape with all the lasers active CQB Foregrip for the Falcon rifle. The Big Bank
Euro Bag Simulator Complete the Santa’s Workshop job after having secured at least 100 bags in the chimney on the OVERKILL difficulty or above “Rudolph” mask. Santa’s Workshop
Even Steven In the Alesso heist job, get your seven bucks back "Cantus" mask, "Bionic" material and "Circle Raster" pattern. The Alesso Heist
Everyday I’m Shovelin' On the Night Club heist, kill 25 law enforcers using your shovel Short Barrel for the Raven shotgun. Night Club
Eye for an Eye In the second day of The Biker Heist job, destroy the helicopter turret "Road Rage" mask, "Chromey" material and "Biker Face" pattern. The Biker Heist
Far, Far Away Kill 25 enemies from 40 meters using only the Thanatos .50 cal sniper rifle Tank Buster Barrel for the Thanatos .50 cal sniper rifle.
Farmer Miserable In the second day of the Goat Simulator heist, send all goats in separate cages on the OVERKILL difficulty or above "Slick Goat" mask, "Tongue" material and "Fur" pattern. Goat Simulator
Fastest Gun in the West Kill 6 law enforcers within 6 seconds of killing the first while hipfiring with the Peacemaker .45 Revolver "Apache Mystic" mask, "Gold Fever" material and "Sacred" pattern.
For Daisy Finish the Firestarter job on the OVERKILL difficulty or above with your crew using only the Contractor Pistol "Daisy" mask, "Dog Fur" material and "Daisies" pattern. Firestarter
Fuck It, We're Walking In the Alesso Heist job, complete the heist in loud without using the zip-line or bag chutes on the OVERKILL difficulty or above "Female Concert Goer" mask, "Stained Glass" material and "Soundwave" pattern. The Alesso Heist
Fugu Fighter Have at least 3 enemies poisoned at the same time with your poisoned weapons "Shirai" mask, "Origami" material and "Hanabi" pattern.
Full Throttle Complete the second day of The Biker Heist job within 120 seconds on the OVERKILL difficulty or above "Speed Devil" mask, "Devil Eye" material and "Skull Wing" pattern. The Biker Heist
Funding Father In the Big Bank job, complete the heist while you and your four man crew are wearing one different "Big Bank" mask each Marksman Stock for the Falcon rifle. The Big Bank
Ghost Run Complete the Murky Station job within 7 minutes of starting it "Cloaker-san" mask, "Rusty" material and "Rebel" pattern. Murky Station
Goat In 60 Seconds In the first day of the Goat Simulator heist, secure 6 goats in the escape truck within 1 minute of it arriving "Scout Goat" mask, "Goat Eye" material and "Giraffe" pattern. Goat Simulator
Gone in 240 Seconds In the Car Shop job, complete the heist within 4 minutes "The Tids" mask. Car Shop
Hail to the King, Baby In the Golden Grin Casino heist, kill "The King" and complete the heist in stealth "Sports Utility Mask" mask, "Carpet" material and "Dices" pattern. Golden Grin Casino
Hammertime Kill 25 thugs using the Ding Dong breaching tool melee weapon “Frost” material and “Emperor” pattern.
Hazzard County Complete the second day of the Goat Simulator heist within 4 minutes from when the escape car is available "Goat Goat" mask, "Flamingo Eye" material and "Illumigoati" pattern. Goat Simulator
Hedgehog Get 10 or more arrows stuck in a Bulldozer at the same time "Lone Heister" mask, "Scorpion" material and "Totem" pattern.
Heisters of the Round Table Complete any heist on the OVERKILL difficulty or above with 4 players using only Gage Chivalry Pack masks, primary weapons, melee weapons and Ballistic Vests or heavier armors "Agatha Knight Veteran" mask, "Blooded" material and "Agatha" pattern.
Here Comes the Pain Train In the Firestarter job, complete the heist on OVERKILL difficulty or above, with all days done in loud and with a crew of 4 players using unmodified "AK Rifle" rifles and "PARA" submachine guns "DMR Kit AK.762" and the "Low Drag Magazine" for the AK weapon family, "Timothy" mask, "Prehistoric" material and "Dinosaur Stripes" pattern. Firestarter
Hey Mr. DJ In the Nightclub job, have 12 hostages or more on the dance floor when you escape "Aluminum Grip" for the AK weapon family, the "Aluminum Foregrip" for the Krinkov submachine gun and the "LW Upper Receiver" for the CAR weapon family. Night Club
High Roller Complete the Golden Grin Casino heist under 14 minutes "The King" mask, "Plush" material and "Cards" pattern. Golden Grin Casino
I Never Asked for This Don't jump a single time during an entire heist "Rageface" mask.
I Want to Get Away Jump "Funnyman" mask.
I Will Walk Faceless Among Men In the Shadow Raid job, secure all 4 pieces of the samurai armor “Somen Mempo” mask. Shadow Raid
I've Got the Power In the Bomb: Dockyard heist, don't let the enemies cut the power "Long Slide" for the LEO pistol. Bomb: Dockyard
It Takes a Pig to Kill a Pig Drop Floyd the pig on top of a lawforcer “The 1st” mask, the "Exhausted" material, the "Ruler" pattern and the Extended Magazine for the Falcon rifle. The Big Bank
It Takes Two to Tango Hack the correct computer on the first try in The Big Bank job “The First American” mask, the "Parchment" material, the "Roman" pattern and the Tactical Grip for the Falcon rifle. The Big Bank
Jump! Jump! Jump! Finish a heist without it ever going more than 4 seconds between you jumping "Dawg" mask.
Keep Clear of the Windows Complete the Undercover job without killing any Snipers "Hans" mask, "Red Black" material and "Luse" pattern. Undercover
Knock, Knock Kill 50 Shields using any shotgun and slug ammo Collapsed Stock for the M1014 shotgun.
Knockout! Knock out a Bulldozer using the OVERKILL boxing gloves Unlocks "The Champ" mask.
Last Action Villain Perform a headshot kill on enemies using only the R93 sniper rifle while zip lining Compensated Suppressor for the R93 sniper rifle.
Let the Man Work In the first day of The Biker Heist job, let Mike the mechanic finish the bike without any interruptions on the OVERKILL difficulty or above "The Classic mask", "Hotrod" material and "Engine" Pattern. The Biker Heist
Lock, Stock & Eight Smoking Barrels Own the Locomotive, Street Sweeper, Reinfeld, Mosconi, Izhma, Raven and M1014 Shotguns Flip-up Sight for the Raven shotgun.
Lord of the Flies Perform 50 headshot kills using any sniper rifle “Asilidae” mask, “Carapace” material and “Bugger” pattern.
M.F. Stev In the Alesso Heist job, complete the pyro sequences without failing even once "Male Concert Goer" mask, "Dim Blue" material and "Smoke" pattern. The Alesso Heist
Maximum Penetration Kill 10 Shields by shooting through their shields using only the R93 sniper rifle Short Barrel for the R93 sniper rifle.
Names Are for Friends, so I Don't Need One Get eleven kills with the Lebensauger .308 Sniper Rifle without reloading it "Slicer" mask, "Still Waters" material and "Youkai" pattern.
No Blood on the Carpet In the Birth of Sky job, release the money without having any player take health damage on the OVERKILL difficulty or above “Oro” mask, “Glade” material and “Tribal Wave” pattern. Birth of Sky
No Heist for Old Men Complete any day of a heist in stealth with a Locomotive 12G shotgun modified with the "Silent Killer Suppressor" equipped Suppressed Barrel for the Street Sweeper shotgun, "Rutger" mask, "Banana Peel" material and "Banana" pattern.
No Scope Kill 10 enemies in a row by shooting them in the head with the Platypus 70 Sniper Rifle while not aiming down the sights “Tane” mask, “Sancti” material and “Tribal Face” pattern.
Not Invited Kill 10 enemies within 10 seconds using the Piglet Grenade Launcher without using Incendiary rounds "Firefighter's Helmet" mask, "Burn" material and "Flamer" pattern.
Not Today Kill a jumping Cloaker using the GL40 grenade launcher Wooden Stock, Retro Grip and Wooden Foregrip for the Gewehr 3 rifle.
Nothing Personal Kill 30 snipers with the Desertfox Sniper Rifle on the OVERKILL difficulty or above "Mustang" mask, "Tire" material and "One Shot" pattern.
Oppressor Finish the Bomb: Forest heist without letting any civilian flee or die, having at least five civilians in the heist, while escaping with the boat Unlocks "The Doctor" mask, "Plywood" material and "Caduceus" pattern. Bomb: Forest
OVE SAW 72000 In the Nightclub job, complete the heist on any difficulty with each crew member using the OVE 9000 saw as primary and secondary weapons "THRUST Upper Receiver", "THRUST Lower Receiver" and "Long Ergo Foregrip" for the CAR weapon family. Night Club
Overdose Cook and secure six bags of meth on day one of the Hotline Miami job Graham mask, Ghetto Blaster, Extended Mag and Just Bend It for the Blaster 9mm submachine gun, "Error" material and "Be Somebody" pattern. Hotline Miami
OVERGRILL Set a Bulldozer on fire for at least 10 seconds "The Chef" mask, "Toast" material and "Hot Flames" pattern.
Pest Control Perform 250 headshot kills using any sniper rifle “Vespula” mask, “Bug Shell” material and “Venomous” pattern.
Phew! On day two of the Hotline Miami job, save someone in need Aubrey mask, Ergo Grip, Extended Mag and Unfolded Stock for the Cobra submachine gun, "Sunset" material and "Doodles" pattern. Hotline Miami
Precision Aiming Kill 25 Bulldozers using the Gewehr 3 Rifle Sniper Barrel for the Clarion rifle, Sniper Stock, Sniper Grip and Sniper Foregrip for the Gecko 7.62 rifle, Precision Stock, Precision Grip and the DMR Kit for the Gewehr 3 rifle as well as the “Black Death” mask.
Private Party In the Jewelry store job, don't let the cops enter the jewelry store until the van comes back on OVERKILL difficulty or above "DMR Kit AMR-16" and the "L5 Magazine" for the CAR weapon family, "Vincent" mask, "Feathers" material and "Dinosaur Scars" pattern. Jewelry Store
Public Enemy No. 1 Kill 250 enemies using only the Rattlesnake sniper rifle Long Barrel for the Rattlesnake sniper rifle.
Pump It Up In the Bomb: Forest heist, do not let the cops disconnect the water hose while you are using the river water pump "Tech Lion" mask, "Marble Rock" material and "Lion Game Lion" pattern. Bomb: Forest
Pumped Up and Jolly Complete the Santa’s Workshop job having all players in the crew only use shotguns “Christmas Cap” mask. Santa’s Workshop
Rabbit Hunting Kill 10 Cloakers using the Gecko 7.62 rifle Skeletal Stock, Fabulous Stock and Fabulous Foregrip for the Gecko 7.62 rifle as well as the “Volt” mask.
Recycling Pick up 100 arrows "Desert Skull" mask, "Western Sunset" material and "Mystical" pattern.
Riders On the Snowstorm In the White Xmas job, complete the heist on the Death Wish difficulty or above while each crew member wear a different "2014 Xmas" mask each "Almir's Beard" mask. White Xmas
Scavenger In the first day of The Biker Heist job, find the secret item "Flaming Skull" mask, "Shiny and Chrome" material and "Fire Tire" pattern. The Biker Heist
Seer of Death Perform 500 headshot kills using any sniper rifle “Sphodromantis” mask, “Hard Shell” material and “Wings of Death” pattern.
Seven Eleven Get 7 enemy headshot kills within 11 seconds using any shotgun Short Barrel for the M1014 shotgun, “John” mask, “Explosive” material and “Terror” pattern.
Shock and Awe Hit 4 enemies simultaneously using any shotgun and HE rounds Solid Stock for the M1014 shotgun.
Shotgun 101 Complete any heist by killing at least 50 enemies and getting 101% accuracy or above using any shotgun Long Barrel for the M1014 shotgun.
Shuriken Shenanigans Complete a single day of a heist in stealth using only the Shuriken throwable and killing at least 4 enemies "Kuro Zukin" mask, "Bamboo" material and "Koi" pattern.
Skewer Kill a Cloaker with the Javelin throwable "Mason Knight Veteran" mask, "Scale Armor" material and "Mason" pattern.
Skill Shot In the Lab Rats job, secure a bag in the secret area "Invader" mask. Lab Rats
Smoke and Mirrors In the Diamond job, steal the Diamond in under 10 minutes "Pazuzu" mask, "Diamond" material and "Horus" pattern. The Diamond
Sneaking With the Fishes Complete the Bomb: Dockyard heist in stealth on the Death Wish difficulty "Lady Butcher" mask, "Rhino" material and "Checker Board" pattern. Bomb: Dockyard
So Many Choices Own one of every Gage Assault Pack weapon in the game Short Barrel for the Clarion rifle, Light Stock for the Gecko 7.62 rifle, Plastic Foregrip and Assault Kit for the Gewehr 3 rifle, “Evil” material and “Vicious” pattern.
So Uncivilized Equip a Broomstick pistol with the Damper.L 44 Nozzle and the Barrel Sight 44 British Bulldog mask, High Capacity Mag and Holster Stock for the Broomstick pistol, "Army Green" material and "Filthy Thirteen" pattern.
Sound of Silence Complete the Alesso Heist without your crew killing anyone "Boom Box" mask, "Enlightenment" material and "Alesso Logo" pattern. The Alesso Heist
Sounds of Animals Fighting In the Hotline Miami job, complete the heist while you and your four man crew are wearing one different Hotline Miami mask each on hard or above Silent Death and Folded Stock for the Uzi submachine gun, Suppressor and No Stock for the Cobra submachine gun and Short Barrel for the Blaster 9mm submachine gun. Hotline Miami
Special Operations Execution Kill 25 enemies while in stealth using the Trench knife Red Bear mask, Short Barrel, Suppressed Barrel, Short Mag, Folded Stock, No Stock, Solid Stock, Heatsinked Suppressed Barrel for the Patchett L2A1 submachine gun, Barrel Sight 44, Damper.L 44 Nozzle for the Broomstick pistol, “Red Sun” material and “Death Dealer” pattern.
Stealing Christmas Complete the White Xmas job on the Hard difficulty or above "Strinch" mask. White Xmas
Stick a Fork in Me, I'm Done Set an enemy on fire and kill him with the "Motherforker" melee weapon "The Gas Mask" mask, "Candlelight" material and "Flammable" pattern.
Surprise Motherfucker Kill 10 Bulldozers using only the Thanatos .50 cal sniper rifle CQB Barrel for the Thanatos .50 cal sniper rifle.
Sweet Sixteen Complete The Big Bank job with 16 secured bags “The 16th” mask, the "Clay" material, the "Spartan" pattern and the Marksman Foregrip for the Falcon rifle. The Big Bank
Swiss Cheese Kill 100 enemies in a single day of a heist with the Kross Vertex Submachine Gun "Kage" mask, "Sakura" material and "Oni" pattern.
Tabula Rasa In the Hoxton Breakout job, complete the heist on OVERKILL difficulty or above with each crew member using no skills, wearing suits, wielding Golden AK.762 rifles and Chicago Typewriter submachine guns Unlocks a new skill slot. Hoxton Breakout
The Collector Kill 100 cops using only weapons from the AK or CAR weapon families "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.
The Ground Is Too Cold In the Boiling Point job, have no crew members get downed on the OVERKILL difficulty or above "Zero 68" mask, "Nebula" material and "Hexagons" pattern. Boiling Point
The Nobel Prize Kill 3 enemies at the same time with the Dynamite "Wild West Classic" mask, "Cactus" material and "Coyote" pattern.
The Pacifist Complete the Murky Station job without anyone in the crew killing anyone "Augmentation" mask, "Spaceship" material and "Squares" pattern. Murky Station
The Saviour On the Undercover job, place 10 planks on windows, vents or fences "Trickster Demon" mask, "Mushroom Cloud" material and "Split" pattern. Undercover
The Turtle Always Wins In the Art Gallery job, complete the heist in stealth within 4 minutes with each crew member wearing the Improved Combined Tactical Vest and no Armor Kit deployable equipped "Classic Stock" for the AK weapon family, "2 Piece Stock" for the AK and CAR weapon families, "Pachy" mask, "Fossil" material and "Prehistoric Predator" pattern. Art Gallery
The Wolf Lures You to Your Grave In the Art Gallery job, kill two of the patrolling guards in stealth in the bathroom "E.M.O. Foregrip" and the "OVAL Foregrip" for the CAR weapon family and the "Aftermarket Shorty" for the PARA submachine gun. Art Gallery
Their Armor Is Thick and Their Shields Broad Kill 10 shields with a Gage Chivalry Pack melee weapon in a single heist "Agatha Vanguard Veteran" mask, "Chain Armor" material and "Medieval" pattern.
They Don’t Pay Us Enough In the Meltdown job, secure all additional loot "Rad Mutant" mask. Meltdown
Tour de Clarion Kill 200 enemies using the Clarion rifle Suppressed Barrel and G2 Grip for the Clarion rifle as well as the “Professor Wrath” mask.
Trick or Treat! In the Lab Rats job, complete the Cloaker event on OVERKILL difficulty or above "Satan" mask. Lab Rats
Triple Kill Kill 3 enemies with one bullet using any sniper rifle Angled sight for all sniper rifles.
UMP for Me, UMP for You Kill 45 Russian specials on the Boiling Point job with the Jackal Submachine Gun on the OVERKILL difficulty or above "Zashchita" mask, "Mist" material and "Battle Wounds" pattern. Boiling Point
Unusual Suspects In the Watchdogs job, complete the heist while you and your four man crew are wearing one different Assault Pack mask each on OVERKILL difficulty or above Light Foregrip for the Gecko 7.62 rifle, Tactical Foregrip for the Gewehr 3 rifle, Long Barrel for the Clarion rifle, “Void” material and “Death” pattern. Watchdogs
Vlad's Little Helpers Complete the White Xmas job on the Normal difficulty or above "Mrs. Claus" mask. White Xmas
Walk Faster In day two of the Hotline Miami job, reach the Commissar’s apartment in under 210 seconds on the OVERKILL difficulty or above Rasmus mask, Tactical Foregrip and the Ergonomic Stock for the Uzi submachine gun, “Chromescape” material and "Palmtrees" pattern. Hotline Miami
Why Don’t We Just Use a Spoon? Complete the Hoxton Breakout heist on any difficulty Unlocks "Hoxton" as a playable character and the "Nova's Shank" melee weapon. Hoxton Breakout
Wind of Change In the Hoxton Breakout job, complete the heist while you and your four man crew are wearing one different "Historical" mask each on OVERKILL difficulty or above Discrete Stock and Short Barrel for the Nagant sniper rifle, Precision Barrel for the Broomstick pistol, Extended Mag and Long Barrel for the Patchett L2A1 submachine gun and the Heatsinked Suppressed Barrel for the Buzzsaw 42 light machine gun. Hoxton Breakout
You Can’t Hide Kill 25 enemies shooting through walls or objects using only the R93 sniper rifle Wooden Body for the R93 sniper rifle.
You Owe Me One In the Big Bank job, start the Big Bank job after having spent all 10 favors in Preplanning Retro Foregrip for the Falcon rifle. The Big Bank
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